- Introduction to classes and objects.
 - Defining a class:
 
Anatomy of a class (page 124):

- Declare and initialize a class (eg. use it in your code)
 - Writing a class with arguments (p. 132)
 

Exercises:
- Read Chapter 8. Still confused? Try these video tutorials from Shiffman on classes.
 - In Learning Processing do exercises: 8.1, 8.2.
 - Also 8.5: See code for the bouncing_ball_gravity here. First break draw() out into functions, then add a ball class! Make a sketch with 100 balls of random colors (use an array).
 - Work on the Visualizing Time project.
 
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